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GAMING REVIEW
Call of Duty: Roads to Victory
Reviewer: James
Schneider
Posted: 3/28/2007

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At a Glance |
| Description |
The #1 World War II shooter comes to the
PSP handheld for the first time. |
| Highlights |
Fully harnesses PSP's graphics and audio |
| Lowlights |
Targeting without a second analog
stick takes some getting used to |
| Manufacturer |
Activision
Call
of Duty: Roads to Victory webpage
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| Street
Price |
US$40
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In Call of Duty: Roads to Victory, publisher Amaze Entertainment had
a monumental task: squeeze all the firepower of the epic Call of Duty series
into the PSP handheld. For the most part, Amaze succeeded. Call of Duty:
Roads to Victory is an excellent handheld addition to the CoD legacy.
Call of Duty: Roads to Victory drops you into battle as an 82nd Airborne
Division infantry soldier, a Canadian First Army rifleman, and an elite British
Parachute Regiment commando. Through 14 missions, WWII shooter fans will battle
through some previously unseen campaigns, carrying out a mix of familiar and
unfamiliar missions.
The graphics stand out among PSP games, though they are a visible step down
from the real-life visuals of CoD2 and CoD3 on the Xbox 360. Buildings
and other environmental elements look splendidly realistic, just like their
console counterparts. Explosion, fire, and smoke effects are about PS2 quality,
and Activision pushed the PSP to its limits to achieve that. Blood effects and
kill physics were somewhat lacking, but not distractingly so.

The battles are shrunken in other ways, too. Instead of facing hundreds of
enemies at once, you typically fight against a handful of Nazis. At times the
screen will be filled with enemies, but those encounters are few and far between.
That's not necessarily a bad thing, though, because you'll really look forward
to them. Those "wow" moments are still very much alive in the handheld
version.
All of these pared down visuals allow the game to keep up quite a healthy framerate.
You can soldier on smoothly without a noticeable graphical hiccup, which is
something that can't be said about every PSP game. There are usually several
load areas throughout each level, but they often occur around checkpoints, so
they aren't noticeable.
Another area where the title excels is its checkpoint system, which is arguably
better on the PSP than on its console cousins. Checkpoints are numerous, which
is perfect for commuters and other gamers on the go. While some may feel a greater
sense of accomplishment in covering 9 objectives in one checkpoint, I'd prefer
not to retrace my steps a whole lot. Additionally, due to the quick checkpoints
gamers can pop in and out and always feel like they've done something.

Gameplay-wise, Roads to Victory is everything you've come to expect
from a Call of Duty title, which means it's ideal for those who love
WWII shooters for the same reason it's not ideal for those who are tired of
them. You are an Allied soldier battling the Nazis in burned out towns and bunkers
using historically accurate weaponry. You are given important jobs, like covering
fellow soldiers, placing satchel charges on big guns, and calling in artillery
strikes. Explosions rip through walls feet from your face, your comrades are
gunned down in front of you, and yet you somehow survive. All the while there's
realistic battle chatter, including all the slurs you've come to expect from
the genre. I am a big WWII shooter fan, and I wasn't let down by any of the
gameplay elements.
I found the vehicle and rail shooter elements of the gameplay often outshined
the standard run-and-gun elements, something that would have been unthinkable
on the console. For example, I really enjoyed playing as the gunner--from different
parts of the plane--during a bombing raid. In past Cod titles I have
dreaded all the vehicle missions, and considered them secondary and distracting
from using all the historical weapons. In the PSP version, however, these moments
are thrilling, and there's a definite feeling of relief once you complete the
mission.

If you expire, or in several cases fail to protect your buddies, you get a
quote about war by Winston Churchill or General Patton. I've seen them all before,
but I always seem to read them--I think it helps me get more into the battle.
Instead of just shooting pixels that are wearing Nazi uniforms, I'm defending
the free world from a brutal totalitarian regime. I like that.
Each of the three sections gives you a brief history lesson dubbed over 1940s
film, and explains effectively why you are doing what you're doing. Again, you
either hate it or love it; I can't get enough of it. Actually, I would have
liked it if there were a few more films throughout as in Call of Duty 2,
but I understand why there were fewer: because it's a portable title, the emphasis
must be on action. Besides, these are not Normandy-level battles; it's not like
gamers couldn't pick up a history book if they want to learn more; it's better
not to break up the action too much.

With that in mind, the battleplans are much shorter, which effectively destroys
any sense of story or cohesion. The cut-scenes are scarcely more than "You
need to go over there and do x, and then y will happen."
You won't feel as connected to these fellow soldiers as you may have in past
Call of Duty games. That's sad, because I think the comradery among soldiers
is one of the most compelling reasons to re-fight World War II battles.
After finishing a mission you are awarded medals based on level time, accuracy,
shots fired, kills, headshots, etc. I found it relatively easy to get gold medals
in kills and silver medals or higher in headshots, but found it almost impossible
to have high accuracy or low level times. The slow times are excusable because
I wasn't racing around, but rather trying to soak in the environment. Also,
I'm a risk-averse gamer who doesn't like to re-tread the same path if he doesn't
have to. Therefore, I spent a lot of time hiding and recovering from damage
instead of mindlessly charging the enemy.

As for accuracy and shots fired, I consider its inclusion to be as close to
teasing as Activision has ever come. This is a game that displays all the realism
of World War II, and I'm going to be tasked with sparing shots? Somehow I don't
think heroes are worrying about the money individual bullets costs when their
buddies' lives are on the line. Additionally, accuracy is a joke because of
the controls, which will take some getting used to.

The PSP has many capabilities, but its confusing lack of a second thumbstick
has made it a real hit-or-miss proposition when it comes to first-person shooters.
Previous titles have all tried different ways to adapt the genre to the peculiar
controls, with mixed results. Call of Duty: Roads to Victory does the
best job so far by giving gamers four different control schemes. I recommend
sticking with the default scheme, however, even if you can't strafe properly.
There are so many different styles that it's likely one of them will suit you
as well as can be expected. No matter what, it's going to be somewhat awkward
and will take some getting used to. The game itself is worth it, but don't expect
to just jump right in and be a killing machine. Again, I credit Amaze and Activison
for doing their best with an awkward control set.

No matter what the control scheme, you will be assisted by some extreme auto-aim,
as your reticle will lock on to enemies if they are within range. This doesn't
help much with some of the spray-and-pray submachine guns and is just about
right for the rifles, but it makes it all too easy with a sniper rifle. This
feature somewhat offsets the difficult control scheme, but also reinforces the
widespread sentiment that the PSP doesn't do shooters well. I think most Cod
fans will overlook it for the most part, as I did.

Most gamers will play through the game in short, chaotic bursts over the course
of a couple weeks, but for the purposes of a timely review I played the entire
game on easy in about four hours. I was somewhat disappointed that the title
was so brief, and therefore I recommend setting it to at least normal or possibly
hard in order to get your money's worth.
There's some more to do after beating the single-player mission, though. Beating
levels and campaigns can unlock weapon descriptions and other goodies for history
buffs. There are even unlockable wallpapers, one of which I promptly copied
into my pictures folder and then set as wallpaper. Additionally, there is a
multi-player mode, which--based on the success of past Cod titles--is
sure to be brimming with action in the coming weeks and months.

Conclusion
I have to give credit to Activision and Amaze for going all out on this handheld
title. They crammed nearly every bit of realism, action, and excitement of the
amazing Call of Duty series into the PSP. The graphics are excellent
and the sound is what we've come to expect from the company; really, everything
is here. And, instead of a mere port, this game actually adds to the legacy
of the series.
Unfortunately, that legacy is a mixed blessing for the PSP incarnation of Call
of Duty. There are a lot of expectations, some of which are met and some
of which are impossible to meet within the limitations of the device itself.
This game is thoroughly worth playing, and will fill in the gaps for those who
are forced to leave their home consoles. It will not, however, replace them.
Ratings Defense
For Quality, I give Call of Duty: Roads to Victory 3.5 Geekheads out
of 5. After getting used to the control scheme I enjoyed every minute of gameplay.
I would recommend the title for any Call of Duty fan without hesitation.
However, I knocked the game down 1.5 Geekheads because I don't think it has
the kind of lasting appeal that higher ranking games have. In addition to being
great start-to-finish, a four- or a 5-Geekhead title should have multiple different
ways of playing it and tens to hundreds of hours of gameplay. Call of Duty:
Roads to Victory is a great handheld game, but it does not stack up to its
console cousins, which would land more in the 4+ range.
For Geekness, I give Call of Duty: Roads to Victory the full 5 Geekheads.
Being so obsessed with videogames that you play them everywhere you go sounds
amazingly geeky, and this game gives you complexity and great graphics and sound
wherever you are. Also, the history lesson interludes and unlockables will give
Geeks encyclopedic knowledge of weapons they've never fired in real life. Beyond
these elements, however, the innovative control scheme takes a platform unfriendly
to shooters and makes it workable. That merits a top rating.
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